Town: Mäpt Islunk-rodfæ̈

Mäpt Islunk-rodfæ̈

Mäpt Islunk-rodfæ̈
Example Gnollish architecture.
StateConfederation of Goblin Tribes
ProvenceÁdraptlērg Region
RegionNoflës Gri̽vro Moor
Founded1256
Community LeaderHigh Chief Ubleth vyim Tæ̝Lgraɑgki vyim Mɑnknyi
Area5 km2 (2 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation2520 m (8267 ft)
Average Yearly Precipitation255 cm/y (100 in/y)
Population1294
Population Density258 people per km2 (647 people per mi2)
Town AuraMysticism
Naming
Native nameMäpt Islunk-rodfæ̈
Pronunciation/iˈslunk/ /rodˈfæ̝/
Direct Translation[internal] [layer; sheet]
Translation[Not Yet Translated]

Mäpt Islunk-rodfæ̈ (/iˈslunk/ /rodˈfæ̝/ [internal] [layer; sheet]) is a subtropical Town located in the Ádraptlērg Region of the Confederation of Goblin Tribes.

The name Mäpt Islunk-rodfæ̈ is derived from the Gnollish language, as Mäpt Islunk-rodfæ̈ was founded by Ubleth vyim Tæ̝Lgraɑgki, who was culturaly Gnollish.

Climate

Mäpt Islunk-rodfæ̈ has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a cold 7°C (44°F) and its average temperature during the winter being a cool 15°C (59°F). Mäpt Islunk-rodfæ̈ receives an average of 255 cm/y (100 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mäpt Islunk-rodfæ̈ covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2520 m (8267 ft) above sea level.

Overview

Mäpt Islunk-rodfæ̈ was founded durring the late 14th century in fall of the year 1256, by Ubleth vyim Tæ̝Lgraɑgki. The establishment of the new community went well, with no major obsticles durring construction.

Mäpt Islunk-rodfæ̈ was built using the conventions of Gnollish durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Mäpt Islunk-rodfæ̈ is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Mäpt Islunk-rodfæ̈ is buildings are arranged within a network of crampt baked earthen streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Mäpt Islunk-rodfæ̈'s wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. Mäpt Islunk-rodfæ̈'s political statment focused walls are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Mäpt Islunk-rodfæ̈ makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.

Civic Infrastructure

Mäpt Islunk-rodfæ̈ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mäpt Islunk-rodfæ̈.

Mäpt Islunk-rodfæ̈ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Mäpt Islunk-rodfæ̈ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mäpt Islunk-rodfæ̈ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Mäpt Islunk-rodfæ̈ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mäpt Islunk-rodfæ̈'s public wards, blessings, and other arcane systems.

Mäpt Islunk-rodfæ̈ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Mäpt Islunk-rodfæ̈'s grid is powered by a boiler and turbine based power plant.

Mäpt Islunk-rodfæ̈ possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Mäpt Islunk-rodfæ̈ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Mäpt Islunk-rodfæ̈ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

There’s a relatively new religion in Mäpt Islunk-rodfæ̈ which is rapidly gaining power. It might be a sectarian offshoot of a major faith, the unique product of a new prophet, or an outside faith backed by wealthy and powerful foreign supporters. Depending on the demands made on believers, the new faith may be a matter of concern only to the existing clergy, or it might be a major flashpoint for conflict in the community.

Mäpt Islunk-rodfæ̈'s garrison was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Mäpt Islunk-rodfæ̈ grains of dust blow into perfectly neat rows.

The Giant cockroach near Mäpt Islunk-rodfæ̈ are known to be almost tame, such that they can be put to domestic use.

Mäpt Islunk-rodfæ̈'s citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves ritual combat to channel Invocation energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5214 m2
    • Cattle and Similar Creatures: 323
    • Poultry: 3882
    • Swine: 258
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 129

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 10
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

399 of Mäpt Islunk-rodfæ̈'s population work within a Foundational Occupation.

805 of Mäpt Islunk-rodfæ̈'s population do not work in a formal occupation, but do contribute to the local economy. 90 (7%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami granted the town a great harvest. One of Mäpt Islunk-rodfæ̈'s local festivals commemorates this miracle.

History